The most recent episode of Slate’s Working podcast is an interview with Alison Luhrs, a narrative game designer for Dungeons and Dragons and Magic: The Gathering. Lots of great insight into how “narrative game design” happens, what the day-to-day work is like, and the pleasures and challenges of this kind of creative career.
Working has interviewed a lot of other people over the years. The back episodes of the podcast contain a wealth of information on everything from being the creative director of Medieval Times to farming cannabis to running a soup kitchen to writing Batman comic books. The world is full of cool jobs. Someone has to do them. The more you know about what’s out there, the likelier it is to be you.
For additional insight:
Hi new followers! If you’re looking for more worldbuilders to follow (for everything from games to consulting to novels to everything in between) check out these amazing creators:@DungeonCommandr @AmazonChique@LulaVampiro@the_strix@jeannette_ng@RoanhorseBex@casskhaw
— Alison Luhrs ✨ (@alisontheperson) August 5, 2019